Tuesday, 30 July 2013

Sand, Sun and... um, yeah. A Review of the Jedi Consular Story: Part 6


















We are now half-way through the first chapter of the Jedi Consular's class story. Your Jedi is travelling through the galaxy in his or her flash spaceship with a growing crew of companions on a daring mission to ... do something with various crazy Jedi Masters. The latest stop on this odyssey is quite possibly the most iconic world in the entire Star Wars Universe. In Knights of the Old Republic, Tatooine was extremely well-realized, rendered beautifully in all of its arid, blinding desolation.  Now SWTOR  has revisited the game and given us a more detailed, larger and richer version of the same. If you don't have a speeder, now really is the time to get one because Tatooine is huge. Actually, I got mine by Taris  because that was huge too.

The main planet mission for Tatooine is one of my favourites. It has a great plot, memorable and likeable characters and nice continuity with KOTOR.  Soon after  you leave the spaceport you are contacted by a mysterious man who refuses to give details until you meet with him. Soon you find yourself drafted by Republic Intelligence to track down a secret installation left behind by the Czerka corporation.  You run around trying to stay one step ahead of a really creepy Czerka executive eventually finding something left behind by the Rakata Infinite Empire!

I really liked Czerka in the KOTOR games. They weren't quite Weyland-Yutani or Cyberdyne, but as evil corporations go, they're quite fun.  Also making a welcome appearance are the Rakata. I liked their incorporation into the Star Wars Universe through KOTOR.  I really dig the notion that the Infinite Empire had the Force figured out long before the Jedi and the Sith ever came along.

The class mission involves tracking down a sort of Jedi anthropologist who's been living amongst the Sand People. As a result of this mysterious plague, he's gone a little nuts and is trying to create an army out them. He basically wants to model the Republic on his notion of who the Sand People are. Your main contact here is a likeable character named Rowan who used to work with the Jedi you're looking for. He's almost companion material. The idea of the anthropologist 'going native' is fairly cool and there are shades of  Heart of Darkness in this part of the class story-line. I do feel that the planet mission about Czerka overshadows the class mission somewhat.

Once you're done here, it's time to visit a certain doomed world.

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