First thing's first:
There's a bit of an interlude before you get to Coruscant. The shuttle the leaves Tython to take you to Coruscant but you don't actually go there just yet. You wind up at Carrick station where you'lll be spending a lot of time.
You're a fully fledged Jedi now. That means you've reached 10th level and have to choose an advanced class. The Sage is defined by two capabilities: Healing/Protection and Ranged damage dealing. The Shadow's two things are stealth and the double-bladed lightsaber. Both versions of the consular have some degree of crowd control.
Your choice depends on which play style fits your idea of the Consular. I find that all these specializations work nicely as forms of esoterica for a Jedi: masking yourself with the Force, fighting with a spinning saberstaff, blasts of kinetic energy or healing trances.
The are a couple of missions here that are more tutorial in nature. You also have the opportunity to do the Esseles, the very first Flashpoint (SWTOR's terms for a group mission). Aside form giving you more social points than any other Flashpoint, the Esseles allows a nice way to step out of your individual story and get a glimpse of larger Galactic matters.
Of the NPCs that you meet in this mission, the only whom you will ever see again is Grand Moff Kilran. He's a good choice for your first encounter with an Imperial higher-up. He's given deliciously smarmy dialogue with voice acting to match.
Ambassador Asara has a cool background. "Ambassador" is, in this case, not an official title. She basically trolls allies of the Empire tryign to get them to defect to the Republic which, frankly takes Death Star-sized balls. Considering the risks her jobs entails, she shows herself to be a ruthlessly practical woman (Dark Side points!!!). Whatever becomes of her, depending on your choices, she doesn't show up again.
Flashpoints to me feel like isolated incidents or little diversions away from the 'real' story. That's not to say that they're all stand-alone adventures. A few of them form two-parters and many of them reference the larger conflict that over-arches SWTOR.
As a Jedi Consular, your dialogue (when you can get a word in) is pretty similar to the Jedi Knight's. This is something I noticed with Planet missions as well. I've yet to play very far through the non-Force-using classes so I can't say that this is the same for them too. I do know at least that the Esseles Flashpoint, the Smuggler and Trooper had more distinct voices during the various conversations.
Once you're done with Carrick Station, it's on to another shuttle to take you to Coruscant.
You're a fully fledged Jedi now. That means you've reached 10th level and have to choose an advanced class. The Sage is defined by two capabilities: Healing/Protection and Ranged damage dealing. The Shadow's two things are stealth and the double-bladed lightsaber. Both versions of the consular have some degree of crowd control.
Your choice depends on which play style fits your idea of the Consular. I find that all these specializations work nicely as forms of esoterica for a Jedi: masking yourself with the Force, fighting with a spinning saberstaff, blasts of kinetic energy or healing trances.
The are a couple of missions here that are more tutorial in nature. You also have the opportunity to do the Esseles, the very first Flashpoint (SWTOR's terms for a group mission). Aside form giving you more social points than any other Flashpoint, the Esseles allows a nice way to step out of your individual story and get a glimpse of larger Galactic matters.
Of the NPCs that you meet in this mission, the only whom you will ever see again is Grand Moff Kilran. He's a good choice for your first encounter with an Imperial higher-up. He's given deliciously smarmy dialogue with voice acting to match.
Ambassador Asara has a cool background. "Ambassador" is, in this case, not an official title. She basically trolls allies of the Empire tryign to get them to defect to the Republic which, frankly takes Death Star-sized balls. Considering the risks her jobs entails, she shows herself to be a ruthlessly practical woman (Dark Side points!!!). Whatever becomes of her, depending on your choices, she doesn't show up again.
Flashpoints to me feel like isolated incidents or little diversions away from the 'real' story. That's not to say that they're all stand-alone adventures. A few of them form two-parters and many of them reference the larger conflict that over-arches SWTOR.
As a Jedi Consular, your dialogue (when you can get a word in) is pretty similar to the Jedi Knight's. This is something I noticed with Planet missions as well. I've yet to play very far through the non-Force-using classes so I can't say that this is the same for them too. I do know at least that the Esseles Flashpoint, the Smuggler and Trooper had more distinct voices during the various conversations.
Once you're done with Carrick Station, it's on to another shuttle to take you to Coruscant.